

- WWISE UNITY FOR MAC AND WINDOWS INSTALL
- WWISE UNITY FOR MAC AND WINDOWS ANDROID
- WWISE UNITY FOR MAC AND WINDOWS CODE
This is the translation of the native Wwise SDK.

WWISE UNITY FOR MAC AND WINDOWS INSTALL
The Wwise SDK for iOS, and a WWISESDK environment variable pointing to itīuild-essential ( sudo apt-get install build-essential)
WWISE UNITY FOR MAC AND WINDOWS ANDROID

See Unity QA - Long Term Support for the latest Unity versions.Ĭompatible Wwise SDK for your target platform(s). Requirements to build the Integration yourself: Platform

During the build, you can monitor warnings, errors, or critical messages, if any, by reading the detailed log messages found in the Build Log.If the build succeeds, the plug-ins and API binding under the API/Runtime/Plugin folder will be updated or created if none existed before. Launch the build process using one of these two methods: Build using console utility or Build using Integrated Development Environment (IDE).See Installing or Upgrading the Integration in a Unity Project for details. Unzip the source zips, all in the same folder.Verify the prerequisites for building the Integration.Locate the source zip for the platform you wish to build (if different from Windows or Mac).Locate the source zip for the operating system you are using (Windows or Mac), it is installed in your Unity project by the Launcher when you add the Wwise integration to it (the zip is post-fixed with _Src.zip).Install the Wwise SDK for the platforms you wish to build using the Audiokinetic Launcher.This should be done by a programmer who has some C++ knowledge.
WWISE UNITY FOR MAC AND WINDOWS CODE
However, if you have the source code, you may want to customize it to integrate custom changes to the native sound engine or to modify the C++ code that interfaces with the sound engine. In most cases, it is unnecessary to rebuild the Integration plug-in.
